Description
Course info
Level
Intermediate
Updated
Oct 14, 2015
Duration
2h 44m
Description

In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. We'll begin by studying the primary extreme poses that make up every walk cycle. Then we'll study video reference and pick apart some of the main traits you'll find in a person's walk in the real world. Next, we'll start our animation by creating the contact position. Once we have all the extreme poses established we'll begin refining our animation utilizing Blender's Graph Editor to adjust things like spacing, as well as make larger scale changes to our animation. Finally, we'll explore some ways we can very easily add a lot of personality and character to our walk by adjusting our extreme poses. By the end of this Blender training, you'll be able to start tackling your own character's walk cycles. Software required: Blender v2.75.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this course, we're going to learn how to create a believable Walk Cycle in Blender. We're going to begin by first looking at the main extreme poses of a walk, then we're going to study video reference and pick apart some of the main traits you'll find in a person's walk in the real world. We'll then start our animation by creating the contact positions, and then move on to the down position, the passing position, and then finally, the up position of a walk cycle. Once we have all those extreme poses established, we'll then go in and begin refining our animation, utilizing Blender's Graph Editor to adjust things like our spacing as well as make larger-scale changes to our animation. Once that is done, we'll learn how we can translate our entire walk cycle forward in space, as well as cycle it an infinite amount. Finally, we'll explore some ways we can very easily go in and add a lot of personality and character to our walk by adjusting our extreme poses to basically completely alter the look and feel of the walk cycle in just a few minutes. Now, this course will assume you have some basic knowledge of animation in Blender, so if you're new to animating in Blender I highly recommend checking out our Introduction to Animation in Blender course. Now, I'm really excited to get started, so let's learn about the main poses of a walk in the next lesson.