In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. We'll begin by studying the primary extreme poses that make up every walk cycle. Then we'll study video reference and pick apart some of the main traits you'll find in a person's walk in the real world. Next, we'll start our animation by creating the contact position. Once we have all the extreme poses established we'll begin refining our animation utilizing Blender's Graph Editor to adjust things like spacing, as well as make larger scale changes to our animation. Finally, we'll explore some ways we can very easily add a lot of personality and character to our walk by adjusting our extreme poses. By the end of this Blender training, you'll be able to start tackling your own character's walk cycles. Software required: Blender v2.75.
Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.