Throughout these lessons, we'll be taking a look at SilhouetteFX. We'll start by learning how to navigate the interface and discussing the different tools we'll be using throughout the course. We'll then explore how powerful each node is, followed by rotoscoping different elements and discussing how to assign various tracking data to drive the spline. Then, we'll learn a new way of rotoscoping using IK joint to control the spline behavior. Finally, we'll extract fast and easy mattes using two different ways of Keying inside the software. We'll learn about the Paint node menu and how to create a dynamic, clean plate frame by frame. We'll continue by using the Morph node to animate two images into each other using splines to control the transformation. We'll finish by learning the stereo menu inside SilhouetteFX and how to overcome the offset between left and right eye when using the Roto and Paint node. A bonus final project was added to simulate a standard film post-production shot. We'll use what have learned so far to complete it and composite the different elements in NUKE for a final outlook. By the end of this course, you'll know how to rotoscope, track, extract matte, morph images, create clean plates in easy and difficult sequences inside SilhouetteFX, and export the final elements and shape data for use in NUKE.