Automotive Rendering in 3ds Max

In this tutorial, we will learn to create a photorealistic automotive render using 3ds Max. Software required: 3ds Max, Photoshop, MARI, V-Ray.
Course info
Level
Advanced
Updated
Jul 8, 2013
Duration
7h 31m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 8, 2013
Duration
7h 31m
Description

In this tutorial, we will learn to create a photorealistic automotive render using 3ds Max. We will learn key features such as what to look for when creating a realistic automotive rendering, such as creating tileable textures and stencils to use for painting the environment. Also, we will take a look at some lighting techniques to push our image even further. Software required: 3ds Max, Photoshop, MARI, V-Ray.

About the author
About the author

Kris Cabrera is a lighting artist based in the greater Los Angeles area, though he's originally from Miami, Florida.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, guys, my name is Kris Cabrera. I focus on CG lighting and have a generalist background. I've been in the visual effects industry for over five years. I've worked on films like Wrath of the Titans, The Rite, and Gulliver's Travels, to name a few. In this course, we'll be focusing on automotive rendering. Along the way, we will go over key features like creating photo-realistic lighting and shaders in V-Ray, what to look for when creating an automotive rendering, and we will also be touching on preparing our UVs to get the most quality out of our textures using separate tiles. By the end of this course, you should have the knowledge and skill-base to create your own photo-realistic automotive rendering. I'm excited to show you my techniques and hope you take a lot from this course. With that being said, let's get started.