Beginner's Guide to Rigging in Softimage

In this Softimage tutorial, we will learn the foundations for rigging in Softimage. Software required: Softimage 2011 and up.
Course info
Level
Beginner
Updated
Apr 4, 2011
Duration
39m
Table of contents
Description
Course info
Level
Beginner
Updated
Apr 4, 2011
Duration
39m
Description

In this Softimage tutorial, we will learn the foundations for rigging in Softimage. In this tutorial, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with transform groups. After that, we will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the Softimage enveloping process for skin deformations. By the end of the tutorial, you will understand essential terms and definitions and build a solid foundation for rigging in Softimage. Download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology. Software required: Softimage 2011 and up.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
^ Introducing the Beginner's Guide to Rigging in Softimage, a fundamental learning series brought to you by Digital-Tutors, the world's largest online CG training library. My name's Delano, and I'll be giving you an introductory look into rigging in Softimage, so you can learn essential terms and definitions, and build a solid foundation in computer graphics. We'll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with transform groups. After that, we'll learn about bones, inverse kinematics and control objects, and to wrap up this project, we'll go over Softimage's enveloping process for skin deformations. This series of step-by-step videos were developed with artists new to Softimage in mind, so we'll be moving at a steady, easy to follow pace, making sure you understand the terms and basic techniques. To view more beginner's guide courses, visit our library where you'll find the largest collection of free, high quality CG training videos. So let's go ahead and get started with our next lesson, where we'll learn what rigging is and why it's so essential in production.