Introduction to Rendering with Cycles in Blender

An introductory look at Blender's powerful cycles rendering engine.
Course info
Rating
(30)
Level
Beginner
Updated
Jan 6, 2016
Duration
3h 33m
Table of contents
Description
Course info
Rating
(30)
Level
Beginner
Updated
Jan 6, 2016
Duration
3h 33m
Description

This Blender course covers rendering with cycles. We'll start out by first showing how to setup cameras. Then we'll cover how to use the Cycles interactive viewport rendering feature, which lets you preview changes to a render in real-time. We'll discuss the different lamp types and the main attributes of each one. We'll also cover the Cycles Emission shader and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course are how to setup image-based lighting, using the subsurface scattering shader, the importance of render passes and render layers, and the differences between the two. You'll learn vital techniques for optimizing a render in cycles, to cut the time of a render in half without sacrificing on the final quality of the image. We'll build on each concept to create a final render of a creative's workstation.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.

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