Building a Pop-up Style Broadcast Opener in CINEMA 4D and After Effects

In this course, you'll animate a broadcast opener from scratch, building skills in motion graphics, rendering, and compositing. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.
Course info
Level
Intermediate
Updated
Mar 30, 2016
Duration
10h 15m
Table of contents
Introduction and Project Overview
Creating the Film Reel and Ghost Elements
Creating the Ocean and Mountain Elements
Creating the Gate and Mine Shaft Elements
Animating Initial Camera Movements in Cinema 4D
Animating the Mountain and Ocean Elements
Finalizing Animated Assets in Cinema 4D
Lighting and Rendering for Final Output
Compositing and Post-processing in After Effects
Description
Course info
Level
Intermediate
Updated
Mar 30, 2016
Duration
10h 15m
Description

Usually, a variety of skillsets and software are needed to bring an animator’s 3D motion-graphics project from start to finish. In this course, Building a Pop-Up Style Broadcast Opener in CINEMA 4D and After Effects, you will develop many important animation skills using multiple kinds of software, all while working on a single project: a movie-themed motion graphics opener in a pop-up style. You’ll work with CINEMA 4D’s great modeling tools and learn how to set up different kinds of cameras. Next, you'll add animation to your vignettes by creating pop-up effects to keep them alive and moving, afterwards moving onto lighting, rendering, and compositing your project. Finally, you’ll import your composite to After Effects, where you’ll add finishing touches and create a logo for the closing shot. By the end of this course, you'll have created a high-quality motion-graphics opener from scratch and developed the many skills you need to succeed at every stage of your future animation projects. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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