This course will detail how to create a floor plan of a home, specifically focusing on creating a lounge visual. This will include modeling furniture such as coffee tables and sofas. And also touching on creating fabrics and cushions. Required Software: CINEMA 4D r16.
The process of modeling entire interiors for photorealistic CGI can seem daunting, but it doesn't need to be. In this course, Modeling for Photorealistic Interiors with CINEMA 4D, you will see all the steps involved in modeling the architecture of an interior using floor plans and elevations. You will start with gathering reference images and setting them up in Photoshop and Cinema 4D to aid in modeling the architectural elements of the room. The bulk of the course will focus on modeling everything for the inside of the room including furniture, fabrics, plants, shelving, and accessories. Finally, you'll take a final look at the scene to see if anything needs to be changed or modified. By the end of this course, you'll have modeled an entire lounge interior that's ready for lighting, texturing, and rendering. Required Software: CINEMA 4D r16.
Sophie Jameson is a 3D Artist based in Newcastle, UK. She currently works as a freelance 3D CGI Artist and Animator, where she creates photorealistic interior and exterior CGI visuals using Cinema 4D, 3dsmax, and V-Ray.
Course Overview Hi, my name's Sophie Jameson, and welcome to my course on Modeling for Photorealistic Interiors with Cinema 4D. I'm a freelance CGI artist, and I'm excited to share with you my modeling processes for creating a rustic style lounge interior. Some key topics that we'll cover throughout the course are advanced modeling techniques using primitive splines and deformers to create furniture and architecture from floorplans and reference images. We'll discuss using the cloth and dynamic tags to create believable fabrics such as cushions and blankets. We'll cover plant modeling techniques while we create a houseplant for our interior CGI. We'll briefly touch on the basics of UV mapping using Cinema 4D's unwrap map tools. And we'll also explore some of Cinema 4D's hair tools to create a rug for the floor. By the end of this course, we'll have modeled the architecture of our interior, along with all the furniture, fabrics and accessories. We'll have a scene that's ready to be lit, textured and rendered. After watching, you'll be able to move forward on to other projects and put into practice the topics covered throughout this course to get started creating your own photorealistic interior CGIs. Before beginning the course, you should be familiar with the basics of Cinema 4D and have a good understanding of how to navigate the software. I'm excited to share my processes with you, and I hope you'll join me on this journey to learn advanced modeling techniques for architectural CGI in the modeling for photorealistic interiors with Cinema 4D at Pluralsight.