Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating Concept Vehicles in 3ds Max

In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end.

Intermediate
4h 41m
(1)

Created by Joshua Kinney

Last Updated Feb 28, 2019

Course Thumbnail
  • Course

Creating Concept Vehicles in 3ds Max

In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end.

Intermediate
4h 41m
(1)

Created by Joshua Kinney

Last Updated Feb 28, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end. We'll start out by learning how to develop silhouettes for a vehicle and then we'll develop that idea by creating a simple sketch. Once we have a solid direction, we'll jump into 3ds Max and begin creating a 3d thumbnail to help us better develop our concept. Once the 3d thumbnail is developed, we'll start modeling out the individual panels of the vehicle. We'll finish off the tutorial by creating our rendering environment and creating our materials.

Creating Concept Vehicles in 3ds Max
Intermediate
4h 41m
(1)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Creating Concept Vehicles in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

Get started with Pluralsight