Description
Course info
Level
Advanced
Updated
Dec 24, 2014
Duration
2h 14m
Description

Throughout these lessons, we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. We'll cover the initial idea for the pitch document of a game design concept and create the documentation for development using Adobe Photoshop, MS PowerPoint, and MS Word. Also, we'll cover how to create quality assets and features for our pitch document to make it visually interesting. We'll choose our camera, control and character before we finalize the pitch document by adding secondary features. By the end of this course you'll have a much better understanding of what role a game designer plays in the creation of a pitch document and the importance of a quality game concept. Software required: Word 2013, PowerPoint 2013, Photoshop CS6.

About the author
About the author

Alfredo Gonzalez-Barros Camba began as Level Designer in 2005, and since then he has worked as Game Designer, Level Designer and Producer in companies such as Gameloft, Zed, Freedom Factory Studios and Enigma Software Productions.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Alfredo Gonzalez-Barros, I'm a game designer and a game design instructor, with more than eight years of experience. Some of my projects include, Kickass 2: The Game and Young Justice: Legacy, for Xbox 360, PS3 and PC. In this course we are going to learn essential skills to become a game designer. As well as learning tips, and tricks, using the gaming industry to successfully create game design documentation. Some of the key takeaways from watching this course include learning how to come up with an interesting game concept, and how to effectively communicate that game concept to a wider audience, or a publisher. We will learn how to create professional game design documentation in Microsoft PowerPoint, and Microsoft Word, as well as define an official look and aesthetics for our game design. By the end of the training you will have learned how to create, and present game design documentation, that might be useful to pitch your ideas, or to keep your game design always up to date. I'm excited to work with Digital Tutors, and share these techniques with fellow game designers. So, let's get started with the first lesson.