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Creating a Game Concept and Design Document

by Alfredo Gonzalez-Barros Camba

Throughout these lessons, we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. Software required: Word 2013, PowerPoint 2013, Photoshop CS6.

What you'll learn

Throughout these lessons, we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. We'll cover the initial idea for the pitch document of a game design concept and create the documentation for development using Adobe Photoshop, MS PowerPoint, and MS Word. Also, we'll cover how to create quality assets and features for our pitch document to make it visually interesting. We'll choose our camera, control and character before we finalize the pitch document by adding secondary features. By the end of this course you'll have a much better understanding of what role a game designer plays in the creation of a pitch document and the importance of a quality game concept. Software required: Word 2013, PowerPoint 2013, Photoshop CS6.

About the author

Alfredo Gonzalez-Barros Camba began as Level Designer in 2005, and since then he has worked as Game Designer, Level Designer and Producer in companies such as Gameloft, Zed, Freedom Factory Studios and Enigma Software Productions. After working on intellectual properties with DC Comics, Marv Films, Cartoon Network, and publishing more than eight titles in five different platforms, he also teaches design at U-Tad (Camilo Jose Cela University, Madrid, Spain) as well as working as an independent vi... more

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