Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Richard Sneyd is the founder and CEO of CyberMyth Games where he must wear many hats, including that of a programmer, designer, digital 2D and 3D artist, sound designer, scriptwriter, texture artist, leader, and marketer.
Introduction and Project Overview Hi everyone, my name is Richard Sneyd, and I'm founder of CyberMyth Games. I am a published developer of multi-platform computer games, and in addition to this, I have authored several popular game development courses and books, such as "Stencil Essentials". I've also taught game development classes in a number of colleges for over five years now. In this course, we're going to learn how to create multi-platform computer games in half the time it would usually take, using the Stencil game engine and toolset. Some of the key takeaways from this course include: how to quickly sculpt game worlds in Stencil using tile sets and backgrounds, creating interactivity and gameplay within our game worlds using actors and behaviors. Creating heads-up-displays for our games, accepting and responding to player input through the use of event driven conditional logic. And adding polish with partical effects, land molds, and shaders. By the end of training, you will be able to use Stencil to rapidly develop and publish your own desktop and mobile games. I'm excited to be working with Digital Tutors, and to share this valuable knowledge with my fellow game developers. So let's get started with the first lesson.