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'Daydreamer' Production Pipeline Volume 2: Rigging

by Mark Masters

In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. Software required: Maya 2016.

What you'll learn

In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. We'll move at a fast pace through this course with the goal of giving you a peak into some of the key things you need to consider when approaching the rigs for a project of this size. We'll also look at how some of the unique rigging challenges were met. Along the way, you'll pick up some important tips to help you when working on your own character rigs. Since this isn't a step-by-step tutorial, we recommend you have a good knowledge of Maya as well as the rigging process by following along with the 'Introduction to Rigging in Maya' before watching this. By the end of this Maya training, you'll have an understanding of how all of the rigs were built for this production pipeline series. Software required: Maya 2016.

About the author

Mark started out with an interest in animation at an early age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. After his time at Pluralsight, he joined Steelehouse Productions as a 3D Animator, where he worked on a wide range of projects. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts. Apart from that, he's... more

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