Description
Course info
Level
Advanced
Updated
Aug 8, 2015
Duration
1h 26m
Description

In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. We'll move at a fast pace through this course with the goal of giving you a peak into some of the key things you need to consider when approaching the rigs for a project of this size. We'll also look at how some of the unique rigging challenges were met. Along the way, you'll pick up some important tips to help you when working on your own character rigs. Since this isn't a step-by-step tutorial, we recommend you have a good knowledge of Maya as well as the rigging process by following along with the 'Introduction to Rigging in Maya' before watching this. By the end of this Maya training, you'll have an understanding of how all of the rigs were built for this production pipeline series. Software required: Maya 2016.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

More from the author
Blender Fundamentals
Beginner
9h 21m
Mar 30, 2018
Maya 2018 Animation Fundamentals
Beginner
2h 51m
Aug 7, 2017
More courses by Mark Masters
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this specific course, we're going to look at how we use Maya to build the rigs for the short we created for this Production Pipeline series which consists of both live action and animation. The goal of this fast-paced course is to give you insight into how the planning for this project took place, some of the key things you need to consider when approaching the rigs for a project of this size, as well as how some of the unique rigging challenges were met. Now we're not going to go step-by-step through the rigging of all three assets, but instead take a high-level overview of the overall rigging process and the key techniques and workflows that were involved to create the finished rigs, as well as some important tips that can help you when working on your own character rigs, so this is not going to be step-by-step. I recommend you have a good knowledge of Maya, as well as the rigging process. So it may be beneficial to first check out Introduction to Rigging in Maya, if you're new to rigging. Now, I'm really excited to get started, so let's jump right in and talk about rigging for a production pipeline in the next lesson.