Destructive Shattering Effects in CINEMA 4D

In this CINEMA 4D tutorial, we will learn how to create a destruction effects shot. Software required: Softimage 2012 ICE, CINEMA 4D R14, V-Ray.
Course info
Level
Advanced
Updated
Apr 22, 2013
Duration
1h 33m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 22, 2013
Duration
1h 33m
Description

In this CINEMA 4D tutorial, we will learn how to create a destruction effects shot. Throughout these lessons we will look at the steps required to prepare and build it all from scratch within CINEMA 4D. We will start by learning the basic mathematical concepts and fundamentals that are needed to understand what we want to achieve. Along the way we will use Softimage ICE, Thinking Particles, and Dynamics in CINEMA 4D and V-Ray. By the end of this tutorial you will have a solid understanding of the workflows that are required to create a detailed FX shot including particles, dynamics, and fracturing. Software required: Softimage 2012 ICE, CINEMA 4D R14, V-Ray.

About the author
About the author

Digital-Tutors author.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name's Fuat Yuksel. I'm a 3D and effects artist working at Aixsponza based in Munich, Germany. My latest work and projects include commercial work for different European clients. In this course we are going to learn how we can build up destruction shots with shattering, dynamic simulations, as well as thinking particles, and also some of the mathematical concepts behind it, and some interesting tips and techniques from daily production. Some of the key takeaways from watching this course include learning how to set everything up with some technical 3D knowledge from under the hood, fracture geometry, and simulated believably and fast build up advanced thinking particle setups from scratch with intensive use of 3D mathematics, and render everything out with V-Ray to get the desired results. By the end of this training you will be able to build up particle systems, and create professional and believable destruction.