Creating Digital Humans 4: Shading and Rendering

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Fast Skin Shader in mental ray; Sub-surface Scattering Techniques; Generating Sub-dermal Maps; Generating Epidermal Maps; Creating Shading Networks; Adding Bump Maps; Adding Specularity; Scene Maintenance; Creating Hair Strands with Paint Effects; Adding Digital Makeup; Creating Lighting Setup ; Effects of Light on Skin. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.
Course info
Level
Advanced
Updated
Aug 27, 2007
Duration
2h 50m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 27, 2007
Duration
2h 50m
Description

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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