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  • Course

Creating Digital Humans 4: Shading and Rendering

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Fast Skin Shader in mental ray; Sub-surface Scattering Techniques; Generating Sub-dermal Maps; Generating Epidermal Maps; Creating Shading Networks; Adding Bump Maps; Adding Specularity; Scene Maintenance; Creating Hair Strands with Paint Effects; Adding Digital Makeup; Creating Lighting Setup ; Effects of Light on Skin. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.

Advanced
2h 50m
(1)

Created by Justin Marshall

Last Updated Sep 08, 2016

Course Thumbnail
  • Course

Creating Digital Humans 4: Shading and Rendering

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Fast Skin Shader in mental ray; Sub-surface Scattering Techniques; Generating Sub-dermal Maps; Generating Epidermal Maps; Creating Shading Networks; Adding Bump Maps; Adding Specularity; Scene Maintenance; Creating Hair Strands with Paint Effects; Adding Digital Makeup; Creating Lighting Setup ; Effects of Light on Skin. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.

Advanced
2h 50m
(1)

Created by Justin Marshall

Last Updated Sep 08, 2016

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What you'll learn

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.

Creating Digital Humans 4: Shading and Rendering
Advanced
2h 50m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Digital Humans 4: Shading and Rendering
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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