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Exploring Animation Principles in 3ds Max: Squash and Stretch

by Delano Athias

In this collection of lessons we will learn about the animation principle of squash and stretch. Software required: 3ds Max 2011.

What you'll learn

In this collection of lessons we will learn about the animation principle of squash and stretch. This course will delve in the animation principle of squash and stretch in 3ds Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters. Software required: 3ds Max 2011.

Table of contents

Introduction and Project Overview
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About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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