Description
Course info
Rating
(19)
Level
Advanced
Updated
Sep 12, 2014
Duration
1h 43m
Description

Throughout this tutorial we'll follow the UX process in the creation of a mobile game. Along the way, we'll highlight how we can use tools and methods to help us apply our current UX thinking within the creative process to ensure a holistic and valuable experience. This training will require you to understand some of the basic methods of user research, visual design principles and layout design. Many people mistakenly think that "UX" is all about the user's experience, but it's actually more about a process of understanding and communicating ideas that solve the users' needs, the client's goals and the project's ambitions with a forever changing technological landscape. The goal of this training is to help creatives to connect the dots and grow better within their own work. Software required: Adobe Illustrator CC, Omnigraffle, Keynote .

About the author
About the author

Alfredo Aponte is the UX Director at North Kingdom, an international creative agency from Sweden that helps organisations create emotional connections between people and brands.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone, My name is Alfredo Aponte. I am the UX Director North Kingdom. My latest works include Build with Chrome, a web app that merges Legos with Google Maps, and A Journey Through Middle Earth, an immersive experience for The Hobbit movie that brings Middle Earth to life. Both of which were Chrome experiments that helped push the web forward by showcasing the new capabilities of the Chrome platform in a cutting-edge, mobile-first experience. In this course, we're going to focus on how we can bring our creative work to life through user experience by shaping the product's behavior, that will engage our audience to interact and follow. Some of the key takeaways from watching this course will include how to align your product's needs with your target audience's behavior, understand the importance to ideate and envision a product's user's journey, how to build and set up graphic prototypes, understand why we need to design fluid feedback loops that honor our product's experience, how to`immerse your audience into your product. By the end of the training, you have learned how to bring a product to life and further understand the particular methods used by interaction designers in their day-to-day experience. I'm excited to work with digital tutors and share these techniques and insights with you, so let's get started with the first lesson.