Scripting a 1st Person Assault Course in Unreal Engine

Throughout these lessons, viewers will learn how to use Blueprint to script some of the core tenants of a first or third person shooter. Software required: Unreal Engine 4.7.2.
Course info
Level
Advanced
Updated
Apr 23, 2015
Duration
4h 35m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 23, 2015
Duration
4h 35m
Description

Throughout these lessons viewers will learn how to use Blueprint to script some of the core tenants of a first or third-person shooter. We'll use line traces to simulate a high-velocity weapon, and we'll create ammo and other pickups along with objects that respond when shot, and finally scripting a secret passage. Software required: Unreal Engine 4.7.2.

About the author
About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.

More from the author
More courses by Jonathan Daley
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, everyone. My name is Jonathan Daley. I'm the lead programmer and co-founder of Nacelle Games. My latest projects include Mattie Mathbot, Rose Racer, and Butterfly Dreams. In this course, we're going to learn how to use Blueprint to script some of the core tenets of a first-person or third-person shooter. Some of the major topics we'll be discussing include using line traces to simulate a high-velocity weapon, creating ammo along with other pickups, creating objects that respond to being shot, and even scripting a secret passage. By the end of the training, you'll be able to use line traces to allow for a player to interact with their environment. You'll know how to create objects that can be picked up or used by a player character, and you'll know how to add interactivity to a level. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with that first lesson.