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Scripting a 1st Person Assault Course in Unreal Engine

by Jonathan Daley

Throughout these lessons, viewers will learn how to use Blueprint to script some of the core tenants of a first or third person shooter. Software required: Unreal Engine 4.7.2.

What you'll learn

Throughout these lessons viewers will learn how to use Blueprint to script some of the core tenants of a first or third-person shooter. We'll use line traces to simulate a high-velocity weapon, and we'll create ammo and other pickups along with objects that respond when shot, and finally scripting a secret passage. Software required: Unreal Engine 4.7.2.

About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games. He is the CEO, Lead Designer, and Lead Programmer of Nacelle Games, LLC, an independent game studio who is 'Making The Games We Want To Play'. Jonathan has two college degrees: a Bachelor of Arts in English Literature from UNC Charlotte, and an Associates in Applied Sciences in Simulation and Game Development from Central Piedmont Community College. He has created over a dozen games,... more

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