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Game Design Fundamentals

Learn the basics of Game Design and the ideologies behind Swords and Shovels.

Beginner
1h 26m
(102)

Created by Joshua Kinney and Thomas Winkley

Last Updated Dec 12, 2022

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  • Course

Game Design Fundamentals

Learn the basics of Game Design and the ideologies behind Swords and Shovels.

Beginner
1h 26m
(102)

Created by Joshua Kinney and Thomas Winkley

Last Updated Dec 12, 2022

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What you'll learn

Have you ever had a killer game idea, but just aren’t sure how to spawn the baddies? In Game Design Fundamentals, you will get hacking and slashing in no time. First, you will get your idea cemented. Second, assess and create your timelines and resources. 3rd, build your Technical Design Document and finally, get your outline assembled, so you can start building your game.

Game Design Fundamentals
Beginner
1h 26m
(102)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Game Design Fundamentals
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

About the author
Thomas Winkley - Pluralsight course - Game Design Fundamentals
Thomas Winkley
4 courses 4.1 author rating 193 ratings

Thomas Winkley is a gamer, podcast producer, programmer and, audio nut. He finds joy in showing others how to do cool stuff.

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