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Game Design Fundamentals

by Thomas Winkley and Joshua Kinney

Learn the basics of Game Design and the ideologies behind Swords and Shovels.

What you'll learn

Have you ever had a killer game idea, but just aren’t sure how to spawn the baddies? In Game Design Fundamentals, you will get hacking and slashing in no time. First, you will get your idea cemented. Second, assess and create your timelines and resources. 3rd, build your Technical Design Document and finally, get your outline assembled, so you can start building your game.

About the author

Thomas Winkley is a gamer, podcast producer, programmer and, audio nut. He finds joy in showing others how to do cool stuff.

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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