Course info
April 11, 2017
2h 23m

Concept art in the games industry is an incredibly competitive field, you'll want to be equipped with the best understanding of modern requirements and expectations. In this course, Game Prop Concept Fundamentals, you'll start to understand the techniques and thought processes to help you get a foundational understanding of the needs of this field. First, you'll discover working with an existing design language. Next, you'll explore the process of thumbnail creation. Finally, you'll learn drawing or using 3D to create better structured drawings and how to finalize a concept package for game development. By the end of this course, you'll be able to create compelling high detailed models for game development. Software required: Photoshop.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Hi everyone, my name is Dan Cox and welcome to my course Game Prop Concept Fundamentals. I am a 3d Artist at Capybara Games. Concept art in the games industry is a competitive space, knowing the basics of this industries workflow is critical to breaking in.

This course is an introduction to the workflow and methodology for creating fantasy prop concept art for the games industry.

Some of the major topics that we will cover include:

  1. Understanding shape language
  2. Creating Thumbnail drawings
  3. Using 3d Software to create a starting structure
  4. Techniques for rendering our final concept
By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development.

I hope you’ll join me on this journey to learn draw a compelling prop concept with the Game Prop concept fundamental course, at Pluralsight.