Description
Course info
Level
Beginner
Updated
August 17, 2017
Duration
3h 10m
Description

To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you'll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you'll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you'll learn how to create a complete detailed concept design package. By the end of this course, you'll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

More from the author
Game Weapon Texturing Fundamentals
Beginner
2h 16m
25 Jul 2017
Game Weapon Modeling Fundamentals
Beginner
2h 48m
7 Jun 2017
Game Prop Concept Fundamentals
Beginner
2h 23m
11 Apr 2017
More courses by Dan John Cox
Transcript
Transcript

Hi everyone, my name is Dan John Cox and welcome to my course Game Weapon Concept Fundamentals.

I am a 3d Artist at Capybara Games.

To be a concept artist in the games industry you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development.

This course will bring you up to speed with modern concept design techniques and how to integrate Zbrush into your concept workflow.

Some of the major topics that we will cover include:

  • Combining Disparate items into a cohesive design
  • Introduction to Zbrush for Concept artists
  • Sculpting hardsurface designs in Zbrush
  • Creating a detailed Weapon Concept Package
By the end this course, you’ll have an understanding of how to create a Fantasy weapon concept package ready for modern game development.

I hope you’ll join me on this journey to learn create a complex weapon design with the Game Weapon concept fundamentals course, at Pluralsight.