Geographical Elevation Mixer in Softimage

In this course, we will learn how to use the Geographical Elevation Mixer (GEM) tool set for Softimage. Software required: Softimage 6 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
46m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
46m
Description

In this course, we'll learn how to use the Geographical Elevation Mixer in Softimage to create different types of terrain surfaces. We will go over how to build landscapes and terrain illustrations using Softimage. With our concluding project, you will learn how to render the surface realistically. Software required: Softimage 6 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there. I'm Sunder, with Digital-Tutors an Autodesk authorized publisher, and in this series of lessons we will learn how to use the geographical elevation mixer in Softimage to create different kinds of terrain surfaces. We'll begin this project by learning how to install the geographical elevation mixer, or the GEM add-on. We will then learn how to use this system to build, preview, and export the terrain surfaces to Softimage. We will learn about different creation and filtering effects available to us, such as Perlin Noise, Craters, Swirl, Emboss, and much more. Finally, we will learn how to build a render tree that's capable of shading the surface based on its height, enabling us to color different regions quickly and easily with the help of a gradient. This series of lessons is the first step towards being able to build your landscape illustrations using Softimage. In a concluding project, you will be able to learn how to render the surface realistically. For now, let's get started with learning about GEM.