Getting Started with VR in Unity

In this Unity tutorial, we'll learn the fundamentals for building virtual reality games and applications targeted to the Oculus Rift and Samsung Gear VR. Software required: Unity 3D v5.1, Oculus SDK v0.6.0, Oculus Mobile SDK v0.6.1, Leap Motion SDK v2.2.6.
Course info
Rating
(29)
Level
Beginner
Updated
August 18, 2015
Duration
2h 20m
Table of contents
Description
Course info
Rating
(29)
Level
Beginner
Updated
August 18, 2015
Duration
2h 20m
Description

In this Unity tutorial, we'll learn the fundamentals for building virtual reality games and applications targeted to the Oculus Rift and Samsung Gear VR. We'll learn what the Oculus Rift and Samsung Gear VR are, how they work, and then we'll see how easy it is to start creating immersive experiences for both desktop and smartphones. We'll also see where to start when implementing VR natural user interfaces by leveraging a Leap Motion device for hands and fingers tracking. By the end of this Unity training, you'll have a firm grasp on the tools, techniques, and workflows needed to create your own VR games and apps. Software required: Unity 3D v5.1, Oculus SDK v0.6.0, Oculus Mobile SDK v0.6.1, Leap Motion SDK v2.2.6.

About the author
About the author

Gianni is an Italian Software Architect/Developer and Trainer in BEPS Engineering (Microsoft Embedded Gold Partner) since 2007. Microsoft Windows Embedded MVP since 2011, he is also focused on Windows Store/Windows Phone Apps development and the cloud (Windows Azure, Silverlight, ASP.NET MVC, Web API).

More from the author
What's new in Windows Embedded 8 Standard
Intermediate
2h 36m
1 Nov 2013