Guerrilla Compositing Tactics in Maya and NUKE

In this tutorial, we'll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects. These video lessons will introduce a compositing workflow that emphasizes efficiency. Software required: Maya 2011, NukeX 6.1.
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
2h 17m
Table of contents
Description
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
2h 17m
Description

In this tutorial, we'll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects. These video lessons will introduce a compositing workflow that emphasizes efficiency. We'll look at a variety of color correction methods, depth and height-based haze, and faked camera effects such as depth of field and motion blur. Throughout, we'll develop a visual style for our comp that will be easy to replicate and re-use for later shots. Software required: Maya 2011, NukeX 6.1.

About the author
About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to this tutorial from The Creative Development Series on Digital-Tutors. My name is Ed Whetstone. I'm a lighting artist specializing in animated films. My job generally consists of two major parts: Lighting in a 3D package and compositing the renders that I get in 2D. In many studios, these two jobs are separated out, but from a Guerrilla Perspective, the two are inseparable parts of the same process. This series of lessons will focus on the second half of that equation: compositing images that have already been lit. We'll discuss color correction, atmospherics, camera effects, and achieving a cinematic feel for our scenes. We'll also devote some time to discussing the benefits and drawbacks of this particular workflow. We've got a lot of material to cover so let's get started.