Description
Course info
Level
Advanced
Updated
Dec 10, 2014
Duration
3h 14m
Description

Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. We'll discover how to use VDB nodes and the Finite Element solver in separate situations. Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine. Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you'll be well-versed in the workflow of building assets in Houdini and transferring them over to Maya for further refinement. Software required: Maya 2014, Houdini 13.585.

About the author
About the author

Jorge Razon has been involved in the visual effects industry since 2002.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Jorge Razon. I'm a CG Supervisor at Pixomondo, Toronto. My latest projects include Hunger Games, RoboCop, and the Secret Life of Walter Mitty. In this course, we are going to build digital assets in Houdini and use them to simulate finite elements in Maya. Some of the key takeaways from watching this course include learning how to create digital assets, use VDB to remesh polygons and particles, simulate finite elements, simulate liquids with nParticles, and generate alembic cache files. By the end of the training, you will have learned how to assemble a dynamic simulation involving solid finite elements and liquid nParticles. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.