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Using Houdini Engine to Simulate Finite Elements in Maya

by Jorge Razon

Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. Software required: Maya 2014, Houdini 13.585.

What you'll learn

Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. We'll discover how to use VDB nodes and the Finite Element solver in separate situations. Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine. Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you'll be well-versed in the workflow of building assets in Houdini and transferring them over to Maya for further refinement. Software required: Maya 2014, Houdini 13.585.

About the author

Jorge Razon has been involved in the visual effects industry since 2002. His work can be seen in over 30 feature films, including Divergent, The Secret Life of Walter Mitty, and Robocop. One of his past projects includes supervising over 200 visual effects shots for the feature film, In Time. His most recent achievement is working as a CG Supervisor for The Hunger Games. Jorge's background skill set stems from his experience with dynamics, lighting, research & development. Jorge's primary to... more

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