Introduction to 3ds Max 2014

This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2014, Photoshop CS6.
Course info
Level
Beginner
Updated
Jun 3, 2013
Duration
12h 12m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in 3ds Max
Materials in 3ds Max
Rigging in 3ds Max
Animation in 3ds Max
Dynamics in 3ds Max
Rendering in 3ds Max
Description
Course info
Level
Beginner
Updated
Jun 3, 2013
Duration
12h 12m
Description

During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2014, Photoshop CS6.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity 2018 Fundamentals
Beginner
4h 60m
Dec 14, 2018
Game Design Fundamentals
Beginner
1h 26m
Jul 12, 2018
Game Mechanic Design Fundamentals
Intermediate
44m
Jul 11, 2018
More courses by Joshua Kinney
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 38m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 23m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 37m
Jun 4, 2014
More courses by Kyle Green
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh, with Digital-Tutors, an Autodesk authorized publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at DT. Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists in studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that is our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement, and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows, and output our final animated sequence. Now, this course is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good work habits and workflows, getting to see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be at a point where you can feel comfortable using 3ds Max. So in our next lesson, we'll get things started by breaking down the 3ds Max interface.