This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2014, Photoshop CS6.
During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2014, Photoshop CS6.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi, I'm Josh, with Digital-Tutors, an Autodesk authorized publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at DT. Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists in studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that is our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement, and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows, and output our final animated sequence. Now, this course is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good work habits and workflows, getting to see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be at a point where you can feel comfortable using 3ds Max. So in our next lesson, we'll get things started by breaking down the 3ds Max interface.
Modeling in 3ds Max Hi, I'm Josh with Digital Tutors and I'm happy to be able to give you a look into the modeling process of 3ds Max 2014. I've been creating models in 3ds Max for over 10 years and I've been fortunate enough to be able to work on a variety of different projects, from video games to short films. The modeling is a very important part of creating our finished projects. Without any models, there would be nothing to animate, or light, or render. Now, 3ds Max provides a number of tools that'll make building models efficient and fun and we'll explore many of them in a well paced, easy to learn way. Now, for our example, we'll be building this aircraft from start to finish. Now, if you're just getting started this might look a little complicated. But, we'll break it down into very manageable chunks that will enable you to build and model step-by-step. Your aircraft may not look exactly like mine at the end and that's fine. You can always be creative with it. Now, the point really is that you're just going to get familiar with the tools and to get used to them inside of 3ds Max and then you'll be able to integrate those into your own workflow. So, really, just sit back and have fun. So, with that said, let's begin by looking at how we can use reference images in our modeling process.
Rigging in 3ds Max Hi everyone, I'm Delano; and I'll be your guide as we learn rigging and animation workflows in 3ds Max. Through this journey, you'll be introduced to tools and techniques one should be familiar with in order to comfortably adapt to 3ds Max's method of animation. We'll start with rigging, which is the process of creating a control system for characters and objects to be brought to life with animation. We'll cover everything from how to set up controls and modify pivot points to building bone systems, working with inverse kinematics, and enveloping techniques to achieve desirable deformations from your geometry. By the end of the rigging section, you'll have the knowledge needed to create your own animator-friendly control rigs. So, let's say we get right to it.
Animation in 3ds Max After our control rig has been built, we're ready for animation. In this part of the course, you'll become familiar with essential animation tools in 3ds Max. Learn how to set Keyframes, learn about the Curve Editor, which is a powerful tool for polishing animation, learn how to cycle an animation seamlessly, and how to animate along a path. We'll take a look at a very helpful tool that lets us interactively edit an object's trajectory. We'll also learn how to work with Populate, 3ds Max's new crowd tool. And by the end, we'll learn how to create real-time previews to view animations at the correct frame rate. This section of the course will provide you with the understanding you need to bring your characters and objects to life. So, let's begin.
Dynamics in 3ds Max Hi, my name is Josh, and I'm going to be taking you through some of the dynamic capabilities of 3ds Max for the next several lessons. 3ds Max has a number of really, really powerful built-in systems for particles and other dynamic effects, so we're going to be starting by exploring the process of adding particles into our scene and how we can start to control those. We'll look at how we start to introduce collisions and other effects like gravity and wind, and how those can start to affect our particles. And then we'll finish up by talking about the process of shading and texturing our particles, and how we can take these particles from just simple little squares of geometry, and really start to make these look like smoke or fog or whatever you're trying to make for your project. So, in our next lesson, we'll go ahead and we'll get started by learning how we can start to create and control our particles.
Rendering in 3ds Max Hi, my name is Kyle, and I'm the lighting and rendering instructor here at Digital tutors. For the next several lessons in this final section of our course, we're going to be taking a look at some of the really, really powerful lighting and rendering tools available in 3ds Max. So we're going to start off this section by talking about some of the basic light parameters and talking about some of the different light types that we have available inside of 3ds Max. At that point, we'll learn how we can start to use images as illumination sources for were really, really realistic lighting. We'll look at how we can start to control the different rendering looks and the different rendering properties or our objects, learn how we can start to convert standard materials to mental ray materials. And then finally, we'll output our final rendered sequence, which has been fully textured, modeled, animated and rendered. So in our next lesson, we'll go ahead and get started with a basic overview of the 3ds Max light types.