Introduction to Lighting in 3ds Max
Getting acquainted with the core lighting tools and features of 3ds Max is an important skill for anyone who is getting started with this powerful 3D application. This course will begin with us learning about the various types of lights found in 3ds Max and how to precisely control your light parameters and find the right mixture of physical accuracy, and your own artistic desires. Software required: 3ds Max 2013.
What you'll learn
In this 3ds Max tutorial, we will also explore some of the specialized parameters found in certain light types, we will learn about the different types of shadows that can be utilized within 3ds Max, and explore the unique characteristics of each of these shadow types. We will also learn how we can use volumetric lights to add a sense of mood and atmosphere to our renders, along with many additional lessons covering tools and topics that are designed to give you a strong introduction to the lighting and rendering capabilities of 3ds Max. Software required: 3ds Max 2013.
Table of contents
- Basic Light Parameters in 3ds Max 7m
- Intensity and Attenuation Controls for 3ds Max Lights 13m
- Working with Spot Lights and Directional Lights 12m
- Rendering with Shadow Maps in 3ds Max 10m
- Rendering with Ray Traced Shadows in 3ds Max 10m
- Using Advanced Ray Trace and Area Shadows 18m
- Rendering with mental ray Lights in 3ds Max 6m
- Working with Photometric Lights in 3ds Max 8m
- Rendering Data from Light Manufacturers in 3ds Max 8m
- Understanding Skylights in 3ds Max 9m
- Rendering with the 3ds Max Daylight System 12m
- Using Textures to Simulate Shadows 12m
- Controlling the Render Properties of 3ds Max Objects 6m
- Excluding Certain Objects from 3ds Max Lights 7m
- Adding Lens Flares to Light Sources 12m
- Rendering Volume Effects on 3ds Max Lights 13m
- Rendering Glowing Objects in 3ds Max 11m