Introduction to Maya nCloth

Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Sofware required: Maya 8.5 and up (2008 required for project files).
Course info
Level
Intermediate
Updated
Nov 27, 2007
Duration
3h 37m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 27, 2007
Duration
3h 37m
Description

Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth. Popular highlights include: Overview of Nucleus Node; Realistic Cloth Simulation; Scene Scale and Settings; Time Scale; Mass; Dynamics Forces; Friction; Dynamic Attributes; Rigidity; Passive Object Collisions; Glue Strength; Pressure; Tearing Surfaces; Caching nCloth; Deformation Resistance; Lift and Drag; Controlling Scene Playback; Collision Layers; Painting Values and Property Maps; Input Mesh Attraction vs. Rest Shapes; Stretch/Compression Resistance; Links; Constraints. Sofware required: Maya 8.5 and up (2008 required for project files).

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to Introduction to End Cloth and Maya, presented by digital tutors and auto desk authorized publisher. My name is Papa Giorgio and I'll be your instructor is we go through the process of learning how to use this powerful simulation system. Creating convincing cloth and surface simulations has always been a daunting task for feature films, games and motion graphics artists. The new nucleus system is that powerful on robust solution created by auto Desk To solve many of these issues and help you create a powerful simulated objects and surfaces, the whole system is broken down into smaller, manageable parts, and this trading will cover the most important areas. To get you started on your journey to understanding in cloth, we'll start our training with a quick start project to help you understand the elements of n cloth. The system in the node connections, how to work with the system and the flow of information from noted note is important when wanting to tweak the performance. Then we'll look into the many popular attributes on the different notes that control our simulation will spend time looking at the end cloth shape note and the nucleus note and how to adjust some of the key attributes to simulate clothing and other surfaces. On completing this training, you'll have the tools and knowledge to start the process of learning how to control your own cloth simulations and the key attributes to adjust when working on your own projects. So let's get started in our first quick start project to get our feet wet.