Introduction to Animation in Maya 2008

Learn the essentials of animation and creative methods for using Maya's animation tools. Software required: Maya 8 and up (Maya 2008 required to open project files).
Course info
Level
Beginner
Updated
Jan 10, 2008
Duration
5h 31m
Table of contents
Introduction and Project Overview
Introduction to Animation in Maya 2008
Overview of Maya's Playback Controls 7m Exploring Maya's Animation Preferences (Part 1) 9m Exploring Maya's Animation Preferences (Part 2) 10m Various Ways to Set Key-frames in Maya 10m Speeding up the Key-frame Process with Auto-key 7m Utilizing the Set Key Tool to Generate Keys 8m Manipulating Key-frames on the Timeline 7m Middle Mouse Button Dragging on the Timeline 4m Using Display Key Ticks / Copying and Pasting Keys on the Timeline 7m Delving into the Graph Editor 14m Deleting Key-frames in the Graph Editor 8m Scaling Keys in the Graph Editor 11m Using Maya's Copy and Paste Keys Tool 12m Pasting Key-frame Data to Other Objects 2m Adjusting How Our Function Curves (F-curves) Interpolate 12m Working with Buffer Curves 6m Modifying Tangent Handles for Fine-tuning Animation 10m Breaking Tangent Handles 5m Adding Moving Holds in Animation Using Weighted Tangency 8m Setting Keys on Animated Attributes While Preserving F-curve Interpolation 5m Using Set Breakdown to Proportionally Move Key-frames Along Maya's Timeline 5m Exploring the Graph Editor Toolbar 13m Ghosting Animation Sequences 8m Cycling Animation in Maya for Efficiency (Part 1) 9m Cycling Animation in Maya for Efficiency (Part 2) 3m Animating Seamless Cycles 9m Animating Objects Along a Motion Path 15m Baking Animation to Regain Control Over Each Animated Attribute 6m Optimizing Animation Data While Preserving Motion 11m Using Character Sets to Organize Key-frames and to Animate Efficiently 7m Generating Animation Clips via Maya's Trax Editor for Efficiency 12m Utilizing the Trax Editor to Blend Animation Clips 6m Controlling Attributes with Set Driven Keys 8m Setting up Driven Key Relationships with Custom Attributes 5m Overview of the Dope Sheet 8m Animating with Constraints 8m Creating Turntables Quickly in Maya 4m Understanding Maya's Animation Node 8m Previewing Animations in Real-time with Playblasts 7m Render Setting for Outputting Image Sequences 8m
Description
Course info
Level
Beginner
Updated
Jan 10, 2008
Duration
5h 31m
Description

Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher. Popular highlights include: Overview of Animation Tools; Manipulating Animation in Graph Editor; Ghosting Animation; Exploring Various Cycle Options; Editing Keys; Modifying Tangent Handles; Set Driven Keys; Creating Turn Tables; Outputting Animation for Preview; Copying and Pasting Key frames; Animation Curve Node; Dope Sheet; Motion Paths; Seamlessly Cycling Animation; Holding Current Keys; Insert Keys Tool; Breaking Tangents for Weight; Optimizing Key Frame Data; Animating with Constraints; Overview of Trax Editor; Fine-tuning Function Curves; Baking Animation Data; Simplifying Function Curves; Breakdown Keys; Buffer Function Curves. Software required: Maya 8 and up (Maya 2008 required to open project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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