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Introduction to C# in Unity 3.5

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. Software required: Unity 3.5.

Beginner
2h 48m
(13)

Created by Joshua Kinney

Last Updated Feb 27, 2019

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  • Course

Introduction to C# in Unity 3.5

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. Software required: Unity 3.5.

Beginner
2h 48m
(13)

Created by Joshua Kinney

Last Updated Feb 27, 2019

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What you'll learn

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. To start out, we'll look at several of the terms and techniques that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements and loops. We'll even learn how to use basic arrays. Finally, we'll take what we've learned and apply it to creating a movement and animation script. Software required: Unity 3.5.

Introduction to C# in Unity 3.5
Beginner
2h 48m
(13)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Introduction to C# in Unity 3.5
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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