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Introduction to C# in Unity 3.5

by Joshua Kinney

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. Software required: Unity 3.5.

What you'll learn

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. To start out, we'll look at several of the terms and techniques that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements and loops. We'll even learn how to use basic arrays. Finally, we'll take what we've learned and apply it to creating a movement and animation script. Software required: Unity 3.5.

About the author

Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... more

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