Description
Course info
Rating
(13)
Level
Beginner
Updated
Jan 1, 2013
Duration
2h 48m
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Description

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. To start out, we'll look at several of the terms and techniques that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements and loops. We'll even learn how to use basic arrays. Finally, we'll take what we've learned and apply it to creating a movement and animation script. Software required: Unity 3.5.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors. In this series of tutorials, we'll discuss the major foundations of scripting in C# in Unity and apply what we've learned in two mini projects. To start out, we'll look at several of the terms and techniques that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements and loops. And then we'll even learn how to use basic arrays. Now finally, we'll take what we've learned and apply it to creating a movement and animation script. So by the end of this course, you'll have a strong foundational understanding of how to begin scripting in C# in Unity, and you'll know how to begin applying that knowledge to your own game projects. So with that said, let's get started.