Course info
Jun 18, 2015
2h 11m

In this Unreal Engine tutorial, we'll learn how to utilize Construction Script to more easily build interesting levels. Construction Script allows us to dynamically spawn Static Meshes in a line, grid, or create materials for those meshes. We'll also learn how to automate repetitive tasks to save time in building levels, and how to create Dynamic Materials. By the end of this Unreal Engine training, you'll know the fundamental skills you need to start using Construction Script in your projects. Software required: Unreal Engine 4.7.5.

About the author
About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.

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More courses by Jonathan Daley
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, everyone. My name is Jonathan Daley. I'm the lead programmer and co-founder of Nacelle Games. My current project is Rose Racer, a cart racing game being developed in Unreal Engine 4. In this course, we're going to learn how to leverage Construction Script in Blueprint so that you can more easily build interesting levels. Some of the key takeaways from watching this course will include learning how to automate repetitive tasks such as laying out static meshes in a line or in a grid, learning how to create and use dynamic materials, learning how to create a static light that can be modified on a per instance basis in the editor, and learning how to randomly place static meshes, such as props or foliage, within a specified area of your level. By the end of the training, you'll have learned several uses for Construction Script, and they'll all help you reduce the implementation time for building your levels in Unreal Engine 4, and they'll also help you add some visual diversity to your levels. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with that first lesson.