Description
Course info
Rating
(30)
Level
Beginner
Updated
May 6, 2015
Duration
2h 4m
Description

This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool. We find out how to control unruly simulations using the Pump and Sink tools. Finally, we play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real-world scenarios to give you a working knowledge of fluids in Houdini. Software required: Houdini 14.0.

About the author
About the author

John is the resident Houdini and dynamics author at Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. I'm John Moncrief. In this series of tutorials, we'll take an introductory look at fluids in Houdini. This course is intended to be an overview of the basic concepts used to create and control fluid simulations in Houdini. We'll cover the majority of the shelf tools, but we'll also dive deeper than before into the networks created by the shelf tools so that we can gain uber control over our fluid simulations. Now this series of lessons was developed for an artist with a solid understanding of the basic 3D concepts, a familiarity with the user interface of Houdini, and some working knowledge of the Houdini dynamics context. Now don't worry if that doesn't sound like you. You can get up-to-speed quickly by checking out the Introduction to Collisions in Houdini course prior to viewing these lessons. In the journey of discovering fluids in Houdini, we'll take a look at the different types of shelf tools you can use to create fluids, including fluid emitters and the fluid from object shelf tool, as well as the FLIP tank tool. We'll also find out how to control unruly simulations using the pump and sink tools. We'll play around with some special fluid parameters like viscosity, and we'll learn how to float a boat in our own virtual ocean. We'll also work through other real world scenarios to give you a working knowledge of fluids in Houdini. I'm excited about this course and I hope you are too. So let's get started in the next lesson.