Introduction to Houdini 9

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Software required: Houdini 9.
Course info
Level
Beginner
Updated
Jan 4, 2008
Duration
5h 15m
Table of contents
Introduction and Project Overview
Introduction to Houdini 9
Basic Viewport Navigation 8m Display Modes and Options 6m Basic Transformations 8m Parenting 6m Transformation Options 5m Power of Parameters 4m Basics of Animation 6m Completing the Mousetrap Animation 7m Primitive Types 7m Object Level & Geometry Level 6m Nodes Exercise (Part 1) 4m Nodes Exercise (Part 2) 6m Surface Node Flags Exercise (Part 1) 8m Surface Node Flags Exercise (Part 2) 8m Overview of Operators 9m Working with Shaders 9m Cameras and Rendering Sequences 10m Node-based Modeling 1 - Building the Cheese 5m Node-based Modeling 2 - Making Holes 5m Node-based Modeling 3 - Creating Many Holes 6m Node-based Modeling 4 - Using Metaballs 4m Node-based Modeling 5 - Arranging Networks 8m Stamping 7m Rigid Body Dynamics Basics 5m Duplicate Rigid Body Objects 7m Polygon Box Modeling 6m Nurbs Modeling 6m Finishing the Model 11m Unwrapping (Part 1) - Uvproject 5m Unwrapping (Part 2) - Multiple UV Projections 5m Unwrapping (Part 3) - UV Unwrap and Transform 5m Applying the Texture.avi 7m Animating with Expressions 5m Rigging and Capturing 3m Animating with the Channel Editor 6m Repeating Animations 5m Making Objects for Particles 4m Emitting Particles 5m How to Emit a Fixed Number of Particles 7m Particle Copying and Particle Instancing 5m Particle Collision and Particle Interaction 6m Refining the Particle Motion 5m Shadows and Ambient Occlusion 7m Rendering Particle Instances 2m Rendering the Dynamics Sequence 2m Creating Digital Assets 5m Exposing Parameters in Digital Assets 5m Houdini Exchange 3m Command Line Tools 3m
Description
Course info
Level
Beginner
Updated
Jan 4, 2008
Duration
5h 15m
Description

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists. Popular highlights include: Houdini Interface Overview; View Navigation; Object Transformations; Node-Based Workflow; Using the Network Editor; Building Various Networks; Using Shelf Tools; Parenting; Path Animation; Overview of Operators; Shading and Texturing; Rendering; Direct Lighting; Ambient Occlusion; Duplicating, Copying and Stamping; Particle Effects; Rigid Body Simulations; Modeling with NURBS and Polygons; Creating and Installing Digital Assets; Animating with Bones; Keyframe Animation; Animating with Expressions; Using the Channel Editor. Software required: Houdini 9.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.