Description
Course info
Level
Beginner
Updated
Jun 1, 2011
Duration
4h 59m
Description

In this Maya modeling tutorial, we will get an introductory look at the modeling process in Maya. We will use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques gleaned from production experience. We will begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You will learn how to organize your model into hierarchies and keep your scene clean and efficient. We will also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few subd tools as well. We will take a look at using a smoothing or subdivision workflow and use deformers to help shape our models. Software required: Maya 2012 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 38m
Feb 16, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to Introduction to Modeling in Maya 2012, presented by Digital-Tutors, an Autodesk authorized publisher. My name is Justin, and I'll be your instructor for the next few hours, taking you through the modeling process in Maya. We'll use a project-based approach as we cover the basics of modeling, look at commonly-used tools, and talk about some time-saving tips and techniques that I've picked up in production. We'll begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You'll also learn how to organize your model into hierarchies and keep your scene clean and efficient. And we'll also take a look at several modeling tools, including polygonal tools like Extrude and Insert Edge Loop Tool for adding resolution, NURBS tools like Loft and Extrude to create smooth surfaces, and a few subD tools too. We'll take a look at using a smoothing or subdivision workflow, and use deformers to help shape our models. Now we're going to take a slightly different approach to this introduction course in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Now if you have questions on a specific tool that may or may not have been covered, try doing do a search and you're sure to find a lesson on it. Now once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. And with that, let's go ahead and get started by looking at the various kinds of geometry that you can work with.