Description
Course info
Level
Beginner
Updated
Jun 10, 2013
Duration
4h 33m
Description

In this Mudbox 2014 tutorial, we'll take an in-depth look at the powerful sculpting and texture-painting application, Mudbox. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project-based approach to cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the newer features like retopologizing. We'll also talk about the Pose tools and working with multiple paint layers and channels. We'll finish up the tutorial by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project-based approach. Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. Software required: Mudbox 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 38m
Feb 16, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with digital-tutors, an Autodesk Authorized Publisher. In this series of lessons, we'll take an in depth look at the powerful sculpting and texture painting application, "Mudbox 2014". We'll begin by exploring the Mudbox interface and talk about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and sub divide it in preparation for sculpting. We'll proceed from there by using a project-based approach to cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results, and using stamps and stencils to create various looks. We'll go over some on target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the new features like retopologizing. We'll also talk about the post tools, and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3Ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project-based approach. And once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. So, let's go ahead and get started by taking a look at the Mudbox interface.