Introduction to Rendering in 3ds Max
In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with. Software required: 3ds Max 2011.
What you'll learn
In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with. This course is designed for users who are just getting started with rendering in 3ds Max, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in 3ds Max by talking about many of the key tools, features and concepts that every rendering artist in 3ds Max really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. Software required: 3ds Max 2011.
Table of contents
- Assigning a Renderer in 3ds Max 4m
- Using the Render Frame Window in 3ds Max 8m
- Rendering with Activeshade in 3ds Max 6m
- Overview of the Material Editor in 3ds Max 10m
- Further Exploration of the Compact Material Editor 11m
- Working with the Slate Material Editor in 3ds Max 11m
- Working with Reflective and Refractive Materials in 3ds Max 13m
- Utilizing Cameras Within 3ds Max 7m
- Rendering an Animated Sequence from 3ds Max 10m
- Rendering Subsets in 3ds Max 6m
- Improving Rendered Image Quality in 3ds Max 11m
- Creating Custom Render Presets Within 3ds Max 3m