Description
Course info
Level
Beginner
Updated
Aug 4, 2010
Duration
1h 42m
Description

In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with. This course is designed for users who are just getting started with rendering in 3ds Max, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in 3ds Max by talking about many of the key tools, features and concepts that every rendering artist in 3ds Max really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. Software required: 3ds Max 2011.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Kyle with digital tutors and auto desk all rights publisher. This course we're gonna take some time to get familiar with some of the core rendering tools and features of three D S. Max. And these are features that really every rendering artist needs to be familiar with. Now, this course is really gonna be designed for users who are just getting started with rendering in three D s. Max. So we will spend a little bit of time talking about materials and how to work with in the material editors. But we won't really spend a whole lot of time talking about things like lights or how to give you renders a specific look. Instead, we're really going to make sure that we focus on helping you build a strong foundational knowledge of rendering in three D s. Max. And we're gonna do that by making sure that we really cover a lot of the key tools, features and concepts that really every rendering artist and Max needs to be familiar with. It will also show you how you can resolve some common rendering related issues that you're likely to run into. And really, all throughout this course, we're gonna make sure that we help you develop some good habits and good work flow practices that will be extremely beneficial for the future. So with that, let's go ahead and get started in our next lesson.