Description
Course info
Rating
(34)
Level
Beginner
Updated
Sep 7, 2015
Duration
2h 25m
Description

In this course, we're going to take an introductory look at the rigging tools inside of Blender. The goal of this in-depth course is to give you a strong foundation in Blender's powerful rigging toolset. We'll begin by learning about the basics of rigging like parenting, and move on to bone placement, the importance of bone orientation, how to utilize shape keys to create basic facial expressions for a character, and how to create corrective shape keys to fix deformation issues on a rig. We'll also learn about Blender's Weight Painting tools, and how to set up drivers to create a more animator-friendly rig, and how to use Blender's mirroring functions to speed up the entire rigging process. Whether you're new to Blender or just new to the rigging process, this course will provide you with the skills you need to get started.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this course, we're going to take an introductory look at the rigging tools inside of Blender. The goal of this in-depth course is to give you a strong foundation in Blender's powerful rigging toolset. We'll learn about basic bone creation techniques, how to utilize shape keys to create basic facial expressions for a character as well as how to create corrective shape keys to fix deformation issues on a rig. We'll also learn about Blender's weight painting tools, the importance of bone orientation, how to set up drivers to create a more animated friendly rig, and how to utilize Blender's mirroring functions to speed up the entire rigging process. We'll also learn how we can take advantage of Blender's unique rigging tools like this skeleton sketching tool to make bone placement much faster. Whether you're new to Blender or just new to the rigging process, this course will provide you with the skills you need to get started.

Introduction to Rigging in Blender
Before we jump into Blender's rigging tools, let's first talk about the importance of rigging. So with the rigging, basically what we're doing is going in there and creating the skeleton for these characters, or creatures, or whatever mesh we might have, so that we can then go in and animate it. So, without rigging, basically you can't animate things. Sure you could go in and keep frames on the individual vertices themselves, but that really wouldn't be a good workflow, and it'd be impossible to keep track and get really clean deformations. So, basically, before you set up your character rig, you basically have a static mesh. Think of it like a statue. So then we're goin in there and creating the joints or the bones, so that we can actually begin moving the statue around and animating it just like a puppet. So if I play this, you can see that we have a very basic walk cycle, and you could see the rig that was created. So we have these control curves, and these allow us to go in there and actually move the character around. You can move the head around. So we have all these individual controls to be able to pose out our character. So this gives us a lot of flexibility, and it's extremely easy to use this way. So we've very easily able to see what this controls, and we're able to pose it out into any position that we want. So we no longer have that static statue. This is actually a puppet, and then you can bring it to life, the animation. So, rigging is an extremely important part of the pipeline. So now that we know the importance of rigging, in the next lesson, we're going to learn about parenting objects.