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Inventor Essentials - Organic Shapes Using Loft

Become your company's go-to drafter or designer by learning how to build any part! In this course you'll increase your modeling skills by learning how to build complex, organic shapes using Inventor Pro 2017. Software required: Inventor 2017.

Intermediate
2h 35m
(6)

Created by Billy Wittenberg

Last Updated Dec 06, 2022

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  • Course

Inventor Essentials - Organic Shapes Using Loft

Become your company's go-to drafter or designer by learning how to build any part! In this course you'll increase your modeling skills by learning how to build complex, organic shapes using Inventor Pro 2017. Software required: Inventor 2017.

Intermediate
2h 35m
(6)

Created by Billy Wittenberg

Last Updated Dec 06, 2022

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What you'll learn

Many drafters and designers are stumped when faced with having to build a part with a curved, organic shape. In this course, Inventor Essentials - Organic Shapes Using Loft, you'll how to use the loft tool in Inventor 2017 (also found in most other 3D modeling engineering software packages) to build even the most challenging freeform shapes. First, you'll learn the background of the loft tool and get a quick summary of how it works. Then, you'll explore in-depth exactly how loft builds organic shapes using its diverse toolset. Finally, you'll be shown how to build 3D geometry using the skeletal modeling method, which uses master sketches to drive the overall shape of the part. When you're finished with this Inventor course, you'll not only know how to build any part in 3D, but you'll be the go-to person in your office for building the most complex parts. Software required: Inventor 2017.

Inventor Essentials - Organic Shapes Using Loft
Intermediate
2h 35m
(6)
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About the author
Billy Wittenberg - Pluralsight course - Inventor Essentials - Organic Shapes Using Loft
Billy Wittenberg
1 courses 0.0 author rating 0 ratings

Billy Wittenberg is a long time mechanical designer who has worked in the oil and gas and turbo-machinery industries. He also is an aspiring writer and illustrator and is currently working on his first graphic novel. He has extensive experience with 2D AutoCad, Inventor, Solidworks, and Photoshop.

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