In this tutorial, we will learn how to set up a simple light rig to effectively highlight and show off your modeled assets. This series of lessons will walk through the absolute basics of lighting for presentation - or, simply, lighting from a non-lighter's perspective. Showcasing your work is an essential part of being a CG artist, and lighting is essential to showing off. We will talk about the absolute basics of creating and placing a light, three-point setups, methods for creating wireframe renders, and a handful of other helpful tips and techniques for artists who want a hit-the-ground-running guide to lighting. Software required: Maya 2012 and up .
Introduction and Project Overview Hello and welcome to this tutorial from the Creative Development series on Digital Tutors. My name is Ed Whetstone, I'm a lighting and compositing artist working at Real Effects Creative Studios in Dallas, Texas, where I specialize in lighting for animated feature films. I'm also an educator, trying to help students put their best foot forward in this often crazy industry. Today I want to talk about presentation. An artist who is great at what he or she does can be easily overlooked. Being able to present your work well can help you to stand out from the crowd and give you the edge that you need to get above the competition. This series of lessons will be a no-frills introduction to lighting in Maya and rendering in Mentalray. We'll talk a bit about lighting theory, but the focus will be on getting the job done with a minimum of hassle. I'm going to aim the lessons towards modelers, but the same concepts could easily be applied to animation or texturing. Any time you have assets that need to be lit, and you're not a lighter, these lessons are for you. We've got a lot of material to cover so let's get started.