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Lighting and Rendering in Maya and Arnold

by Cory Cosper

Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.

What you'll learn

Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade. After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.

About the author

Cory Cosper is an award winning character artist in the entertainment industry and his work has been showcased in magazines such as 3d World, and on websites such as CGtalk, ITSart, and CGSculpt. For the past two years, Cory has been working at Luma Pictures in Santa Monica, and has done creature and character work on films such as, Xmen: First Class, Fright Night, and Underworld: Awakening.

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