Featured resource
2025 Tech Upskilling Playbook
Tech Upskilling Playbook

Build future-ready tech teams and hit key business milestones with seven proven plays from industry leaders.

Check it out
  • Course
    • Libraries: If you want this course, consider one of these libraries.
    • Core Tech

Creating a Low Poly Game Character in Maya and Silo

In this tutorial, we will be modeling and texturing a low poly game character. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.

What you'll learn

In this tutorial, we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal, and specular texture maps. By the end of this tutorial, we will have taken a look at numerous tips, techniques, and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.

Table of contents

Get access now

Sign up to get immediate access to this course plus thousands more you can watch anytime, anywhere.

Get started with Pluralsight