Mastering Displacement Maps in Maya

In Maya tutorial, we will learn how to take full advantage of the displacement rendering features of Maya, allowing us to render highly-detailed surfaces with little effort. Software required: Maya 2012.
Course info
Level
Intermediate
Updated
Mar 1, 2012
Duration
1h 12m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 1, 2012
Duration
1h 12m
Description

In Maya tutorial, we will learn how to take full advantage of the displacement rendering features of Maya, allowing us to render highly-detailed surfaces with little effort. Displacement maps are especially practical for users of ZBrush or Mudbox, who want to render their highly detailed creations in Maya with the utmost speed and efficiency. We will begin this tutorial by learning the basic steps of connecting your displacement maps and controlling the strength of your rendered displacement effects. From there, we will learn about Approximations, and the critically-important role they play in controlling the speed and quality of our rendered displacement effects. Along the way, we will help you identify and work through a number of common displacement-related issues that you may encounter when working on your own projects. Software required: Maya 2012.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital Tutors, an Autodesk authorized publisher. In this series of lessons, we're going to be learning how to take full advantage of the displacement rendering features in Maya. Now, displacement maps are going to be really useful for users of Zbrush or Mudbox, who want to be able to render their very highly detailed creations in Maya as quickly and as efficiently as possible. So you begin by learning the basic steps of connecting your displacement maps and controlling the strength of your render displacement effects. From there, you'll learn about approximations, and the critically important role that they play in controlling the speed and quality of your rendered displacements. Along the way, we'll also help you to identify and work through a lot of really common displacement-related issues that you will probably encounter when working on your own projects. So in our next lesson, we're going to go ahead and we'll get started with connecting our displacement maps and rendering some basic displacements.