Expanded

Material Creation Workflows in CryENGINE

In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).
Course info
Level
Intermediate
Updated
Sep 1, 2012
Duration
1h 44m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 1, 2012
Duration
1h 44m
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Description

In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on to some of the more advanced shaders, where we'll see how CryENGINE pulls off its beautiful graphics. Software required: CryENGINE 3.4 Free SDK (Build 3696).

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors. In this series of tutorials, we'll discuss how to utilize the Material Editor in CryEngine by exploring some potential workflows for creating several different types of materials. We'll start out by learning the Material Editor interface. Now once that's finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum Shader and its parameters, we'll move on into some of the more advanced shaders where we'll see how CryEngine creates beautiful graphics. Now by the end of this course, you should have a solid foundational understanding on how to use the CryEngine Material Editor and start creating your own awesome materials. So with that said, let's get started.