Discover the creation and mirroring of the four basic walk poses and shows several different and unique techniques for refining and expanding the cycle into keyframed animation. Software required: Autodesk Maya 2017.
Have you ever needed a walk cycle for your animation in Maya? If so then this course is for you. In this course, Building Walk Cycles in Maya 2017, you'll cover walk cycle creation from gathering references to final translation of cycled animation into forward motion. First, you'll begin by learning good sources of reference material and how to create and mirror the four basic poses of a walk. Next, you'll then jump in and learn varying poses and timing to give your walk cycles different flavors. Then, you'll discover how to refine those poses and timings using the graph editor. Finally, you'll explore time-saving baking techniques for converting cycled animation to keyframed movement. By the end of this course, you'll have learned a set of fairly sophisticated techniques for creating walks that you can apply to your own characters, animations, and productions. Software required: Autodesk Maya 2017.
Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.
Course Overview Hi everyone. Eric Kunzendorf here. Welcome to my course, Building Walk Cycles in Maya 2017. I'm an associate professor of animation at Jacksonville University in Jacksonville, Florida, and I have over two decades of experience successfully teaching modeling and animation at the college level. In this course we will cover walk cycle creation from gathering reference to final translation of cycled animation into forward motion. We will begin the course discussing appropriate reference material for the walk, and advance quickly to building the basic poses of the walk. We will finish by refining and then moving the walk cycle forward using some time saving enhancements to quickly create a 5 second walk animation. In this course we will cover good sources of reference material, creating and mirroring the four basic poses of a walk, contact, impact, passing, and extension, varying pose and timing to give our walk cycles different flavors, refining those poses and timings using the graph editor, and time-saving baking techniques for converting cycled animation to key frame movement. Before beginning this course it would be helpful for you to have some familiarity with Maya's Timeline and Animation Graph Editor, but it is not necessary. By the end of this course you will have learned a set of fairly sophisticated techniques for creating walks that you can apply to your own characters, animations, and productions. I hope you'll join me in this walk cycle building adventure at Pluralsight, so sign up or sign in, and let's get started.