Since Extension 2 of Autodesk Maya 2013, the Maya .NET API, was introduced, developers gained the ability to create C# plug-ins for Maya using Microsoft's .NET technology. Like the Maya Python API, the .NET API is generated from the Maya C++ API, but with the added advantage of having corresponding classes containing the same names and set of functions. In this course, Introduction to C# Plug-in Development for Maya 2019, you'll gain a better understanding of how to use Maya .NET API to develop C# plug-ins. First, you'll discover how to make a dependency node. Next, you'll get a better understanding of the Maya API design. Finally, you'll explore node attributes and examine plug-ins from Maya's devkit. When you are finished with this course, you should have a better understanding of how to use C# plug-in development for Maya 2019.
Josh is a career rigging technical artist for Electronic Arts. He has worked on several NBA LIVE and Madden titles while indirectly working on FIFA, UFC, NHL, and PGA Tour through shared technology developments. He has a passion for creating character control rigs, anatomical deformation, custom tools, and increasing performance through workflow efficiencies.
Course Overview [Autogenerated] Hi, everyone. My name is Josh Gains and welcome to my course introduction to see Sharp plug in Development for my 2019. I am a rigging technical artist at Electronic Arts. For the past several years, I've directly contributed to N B. A Live and Madden NFL games while also indirectly contributing to several other E A game titles from shared development. Have you ever wanted to create a custom plug in pro Maya? Well, look, no further introduction to see Sharp Plug in Development for Maya, 2019 provides you with in depth knowledge on using Maya's dot net A P I, and teaches you how to build your own plug ins. This course also provides you the step by step instructions for setting up visual studio in the basics of developing with the Maya a P I. Some of the major topics that we will cover include making a dependency note, understanding that my A P I design no to attribute types of the Maya a P I in examining plug ins from Maya's death kit. By the end of this course, you should know how to use Maya's dot net a p I to develop, see short plug ins before the beginning of the course, you should be familiar with working in Maya and C sharp scripting. I hope you'll join me on this journey to learn more about creating custom plug ins with Maya in the introduction to see Sharp Plug in Development for Maya 2019 course at Plural site.