Lighting is where the real magic happens in an animation pipeline. This course will teach you about the attributes and capabilities of Maya's lights, and how to use the Arnold renderer to create images. Software required: Maya 2016.
Whether you're an animator looking to add a little extra "zing" to your reel or a modeler who wants to show off every detail of your master sculpt, this course is for you. In this course, Maya Lighting Fundamentals, you'll learn the fundamentals of lighting in Maya. First, you'll explore some basic lighting concepts. Next, you'll discover how to think about real-world lighting in the Maya software. Finally, you'll walk through all the fundamental attributes and capabilities of the Maya lighting and rendering tools, before walking through a complete lighting scenario from start-to-finish. By the end of this course, you'll have a better understanding of the lighting fundamentals in Maya. Software required: Maya 2016.
Course Overview Hello everyone, my name is Ed Whetstone and welcome to Maya Lighting Fundamentals. I'm a lighting artist with experience lighting and compositing on animated feature films and commercials. For me, lighting is where the real magic happens in an animation pipeline. I get to see all of the hard work of everyone from animation to texturing come to life through light. In this course, we're going to introduce the fundamentals of lighting in the Maya software. We'll cover some basic lighting concepts in the real world and how they translate into Maya's lighting toolkit. We'll also look at the attributes and capabilities of all of Maya's basic light types and how to use the Arnold rendered to create our images. By the end of this course, you'll be able to light an entire scene from start to finish. Before beginning this course, you should be familiar with the Maya interface and be comfortable navigating a 3D scene. I hope you'll join me on this journey to learn lighting with the Maya Lighting Fundamentals course at Pluralsight.