Maya Modeling Techniques: Interiors

Learn a production workflow for interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Mar 15, 2007
Duration
4h 57m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 15, 2007
Duration
4h 57m
Description

Learn a production workflow for interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists. Popular highlights include: Polygon to Subdivision Workflow; Methods for Creating Clean Geometry; Adding Edge Resolution; Insert Edge Loop Tool; Offset Edge Loop Tool; Bevel Tool; Bridge Tool; Extrude Tools; Optimizing Geometry for Lighting; Strategically Adding Details; Re-purposing Geometry; Making Resolution Decisions; Breaking Up Lines for Visual Aesthetics; Isolating Resolution; Hard-surface Modeling Techniques; Modeling with Deformers; Creative Practices with Paint Effects; Complex Scene Management. Software required: Maya 8.5 or higher.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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