Introduction to Lighting Concepts and Rigs with Maya and RenderMan

Good lighting and lighting rigs are essential to any professional animator. In this course, you'll explore various scenarios to learn about the many components of any CG lighting and test your rendering with different lighting rigs. Software required: Maya 2016, RenderMan 20.8
Course info
Level
Beginner
Updated
Jun 13, 2016
Duration
3h 21m
Table of contents
Description
Course info
Level
Beginner
Updated
Jun 13, 2016
Duration
3h 21m
Description

Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8

About the author
About the author

Miguel Lleras Villaveces is a lighting artist and compositor with experience in animated feature films and VFX.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone. My name is Miguel Lleras, and welcome to my course Introduction to Lighting Concepts and Rigs with Maya and Renderman. I'm a lighting artist and compositor with experience in feature animated film and VFX. Renderman is one of the top production render agents in the industry. This course is an introduction to lighting while taking advantage of the rig system and its powerful and artist-friendly possible lighting. Some of the major topics that we will cover include Three point lighting, Renderman Area lights, Renderman-specific lighting and rendering tools, as well as lighting rigs for look development. By the end of this course, you will know the basics of CG lighting while having a first approach to Renderman. Before beginning the course, you should be familiar with Maya and its basic rendering concepts. I hope you join me on this journey to learn lighting and Renderman with an introduction to lighting concepts and rigs with Maya and Renderman course at Pluralsight.