Introduction to Lighting Concepts and Rigs with Maya and RenderMan

Good lighting and lighting rigs are essential to any professional animator. In this course, you'll explore various scenarios to learn about the many components of any CG lighting and test your rendering with different lighting rigs. Software required: Maya 2016, RenderMan 20.8
Course info
Level
Beginner
Updated
Jun 13, 2016
Duration
3h 21m
Table of contents
Description
Course info
Level
Beginner
Updated
Jun 13, 2016
Duration
3h 21m
Description

Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8

About the author
About the author

Miguel Lleras Villaveces is a lighting artist and compositor with experience in animated feature films and VFX.

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