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Creating a Mech Archer Concept in ZBrush

by Lee Magalhaes

In this ZBrush tutorial, we will delve deep into concepting techniques for the creation of mechanical characters and their parts. Software required: ZBrush 4R5.

What you'll learn

In this ZBrush tutorial, we will delve deep into concepting techniques for the creation of mechanical characters and their parts. We will start by using a proven workflow that will get you quick and great-looking results. After the sketching phase, we will use all the tools at our disposal such as QRemesher and Transpose Master to remodel and pose our character. By the end of this tutorial, you will have a much better understanding of how to concept mechanical characters for your own personal projects. Software required: ZBrush 4R5.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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