In this ZBrush tutorial, we will delve deep into concepting techniques for the creation of mechanical characters and their parts. We will start by using a proven workflow that will get you quick and great-looking results. After the sketching phase, we will use all the tools at our disposal such as QRemesher and Transpose Master to remodel and pose our character. By the end of this tutorial, you will have a much better understanding of how to concept mechanical characters for your own personal projects. Software required: ZBrush 4R5.
Introduction and Project Overview [Autogenerated] Hi, everyone. And welcome to this tutorial on sculpting a mech archer inside a Z brush. Thanks for signing up traditional Jews. And let's go ahead and get started by talking a little bit about our project. So first thing that we're gonna be doing in this project is just establishing a good workflow bore sculpting mechanical pieces start off really basic basements that I've used in previous stores. And from there we're going to start extracting some pieces and those extracted pieces. We're going to go ahead and just sort of mess with until we get him to look roughly the way that we like. And then, in most cases, we're gonna throw them into Total Gun. Or we're gonna use Curie measure to give us a nice, really clean match that we can really subdivide a lot. So we've got a whole bunch of stuff to cover. But by the end of the editorial, you should be able to make your own creations and get a really cool final. So let's go ahead and jump in