mental ray Nodes in Maya

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Maya 8 or higher (Maya 8.5 required for project files)
Course info
Level
Advanced
Updated
Feb 23, 2007
Duration
4h 1m
Table of contents
Introduction and Project Overview
mental ray Nodes in Maya
Overview of Common mental ray Material Attributes 6m Exploring Light Linking Modes Available to mental ray Shaders 7m Specialized Features of the Cook-torrance mental ray Shader 6m Overview of the Shading Properties of the Ward Shader 6m Using the Dgs Material to Create Blurry Reflections 9m Combining the Glossy Reflection Material with Other mental ray Shaders 10m Using the Dielectric Material to Simulate Physically Accurate Glass and Water 5m Setting up Dielectric-to-dielectric Material Interactions 12m Using mental ray's Car Paint Shader to Render Realistic Automobiles 13m Simulating the Effects of Light as It Passes Through Skin 14m Using Sample Compositing Nodes to Add Functionality to Existing Materials 7m Connecting 2D File Textures into Your mental ray Shading Networks 14m Customizing mental ray's Procedural Textures 13m Setting up a mental ray Shading Network for Bump Maps 11m Using the Bump_map2 Node as a Simpler Alternative to Complex Bump Networks 6m Assigning 2D Textures to Various Parts of the Conference Room Geometry 9m Adding the Stitch Pattern in the Chairs 9m Exporting Multi-node Shading Networks as a Single Phenomena 11m Loading a mental ray Phenomena into Maya as a Custom Shader 8m Adding Soft Indirect Shadows Using Ambient Occlusion 11m Using Reflective Ambient Occlusion to Get Different Types of Indirect Shadows 5m Using Environment Ambient Occlusion to Add Color into an Ao Render 4m Overview of Common mental ray Light Shaders That Can Be Applied to Maya Lights 0m Using the Photometric Light Shader to Import Real-world Light Data 4m Exploring the Blackbody and Cie_d Light Shaders 5m Using a Depth-of-field Lens Shader to Add Depth to Your Renders 5m Creating Caustic Light Patterns Using mental ray's Photonic Materials 10m mental ray's New Architectural Material That Simulates Different Material Types 7m mental ray's Round Corners Material Which Bevels an Objects Edges at Render Time 5m Using the New Physical Sky Shader to Create Very Realistic Outdoor Renders 6m
Description
Course info
Level
Advanced
Updated
Feb 23, 2007
Duration
4h 1m
Description

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists. Popular highlights include: Overview of Common mental ray Materials; Simulating Glass & Water with Dielectric Materials; Setting up Dielectric-to-Dielectric Material Interactions; Simulating Glossy Reflective Surfaces with DGS Material; Generating Realistic Automotive Renders with Car Paint Phenomena; Mimicking Light through Skin with Subsurface Scattering; Creating Multi-node mental ray Shading Networks; Controlling Texture Placement Using Rotational Matrices; Overview of mental ray's Procedural Textures; Utilizing Maya's Procedural Shaders in a mental ray Network; Constructing Custom Phenomena; Understanding the Various Types of Ambient Occlusion; Applying Real-world Lighting Data to mental ray Lights; Using mental ray Lights that Emit Color Based on Temperature; Creating Caustic Effects with Photonic Materials; Overview of mental ray's Architectural Material; Generating Realistic Outdoor Renders Using Physical Sky Shader; Maya 8.5 and higher is recommended for several lessons. Software required: Maya 8 or higher (Maya 8.5 required for project files).

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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