mental ray Nodes in Maya
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Maya 8 or higher (Maya 8.5 required for project files)
What you'll learn
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists. Popular highlights include: Overview of Common mental ray Materials; Simulating Glass & Water with Dielectric Materials; Setting up Dielectric-to-Dielectric Material Interactions; Simulating Glossy Reflective Surfaces with DGS Material; Generating Realistic Automotive Renders with Car Paint Phenomena; Mimicking Light through Skin with Subsurface Scattering; Creating Multi-node mental ray Shading Networks; Controlling Texture Placement Using Rotational Matrices; Overview of mental ray's Procedural Textures; Utilizing Maya's Procedural Shaders in a mental ray Network; Constructing Custom Phenomena; Understanding the Various Types of Ambient Occlusion; Applying Real-world Lighting Data to mental ray Lights; Using mental ray Lights that Emit Color Based on Temperature; Creating Caustic Effects with Photonic Materials; Overview of mental ray's Architectural Material; Generating Realistic Outdoor Renders Using Physical Sky Shader; Maya 8.5 and higher is recommended for several lessons. Software required: Maya 8 or higher (Maya 8.5 required for project files).
Table of contents
- Overview of Common mental ray Material Attributes 6m
- Exploring Light Linking Modes Available to mental ray Shaders 7m
- Specialized Features of the Cook-torrance mental ray Shader 6m
- Overview of the Shading Properties of the Ward Shader 6m
- Using the Dgs Material to Create Blurry Reflections 9m
- Combining the Glossy Reflection Material with Other mental ray Shaders 10m
- Using the Dielectric Material to Simulate Physically Accurate Glass and Water 5m
- Setting up Dielectric-to-dielectric Material Interactions 12m
- Using mental ray's Car Paint Shader to Render Realistic Automobiles 13m
- Simulating the Effects of Light as It Passes Through Skin 14m
- Using Sample Compositing Nodes to Add Functionality to Existing Materials 7m
- Connecting 2D File Textures into Your mental ray Shading Networks 14m
- Customizing mental ray's Procedural Textures 13m
- Setting up a mental ray Shading Network for Bump Maps 11m
- Using the Bump_map2 Node as a Simpler Alternative to Complex Bump Networks 6m
- Assigning 2D Textures to Various Parts of the Conference Room Geometry 9m
- Adding the Stitch Pattern in the Chairs 9m
- Exporting Multi-node Shading Networks as a Single Phenomena 11m
- Loading a mental ray Phenomena into Maya as a Custom Shader 8m
- Adding Soft Indirect Shadows Using Ambient Occlusion 11m
- Using Reflective Ambient Occlusion to Get Different Types of Indirect Shadows 5m
- Using Environment Ambient Occlusion to Add Color into an Ao Render 4m
- Overview of Common mental ray Light Shaders That Can Be Applied to Maya Lights 0m
- Using the Photometric Light Shader to Import Real-world Light Data 4m
- Exploring the Blackbody and Cie_d Light Shaders 5m
- Using a Depth-of-field Lens Shader to Add Depth to Your Renders 5m
- Creating Caustic Light Patterns Using mental ray's Photonic Materials 10m
- mental ray's New Architectural Material That Simulates Different Material Types 7m
- mental ray's Round Corners Material Which Bevels an Objects Edges at Render Time 5m
- Using the New Physical Sky Shader to Create Very Realistic Outdoor Renders 6m