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mental ray Nodes in Maya

by Kyle Green

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Maya 8 or higher (Maya 8.5 required for project files)

What you'll learn

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists. Popular highlights include: Overview of Common mental ray Materials; Simulating Glass & Water with Dielectric Materials; Setting up Dielectric-to-Dielectric Material Interactions; Simulating Glossy Reflective Surfaces with DGS Material; Generating Realistic Automotive Renders with Car Paint Phenomena; Mimicking Light through Skin with Subsurface Scattering; Creating Multi-node mental ray Shading Networks; Controlling Texture Placement Using Rotational Matrices; Overview of mental ray's Procedural Textures; Utilizing Maya's Procedural Shaders in a mental ray Network; Constructing Custom Phenomena; Understanding the Various Types of Ambient Occlusion; Applying Real-world Lighting Data to mental ray Lights; Using mental ray Lights that Emit Color Based on Temperature; Creating Caustic Effects with Photonic Materials; Overview of mental ray's Architectural Material; Generating Realistic Outdoor Renders Using Physical Sky Shader; Maya 8.5 and higher is recommended for several lessons. Software required: Maya 8 or higher (Maya 8.5 required for project files).

Table of contents

Introduction and Project Overview
2mins
mental ray Nodes in Maya
238mins

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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