mental ray Nodes Reference Library: Textures
In this series of tutorials, we'll be taking a detailed look at each of mental ray's texture nodes. Software required: Maya 2008 and up.
What you'll learn
In this series of tutorials, we'll be taking a detailed look at each of mental ray's texture nodes. Each video is a self-contained tutorial centering on one of mental ray's nodes. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorials, we'll learn how each node works and best practices to utilize for attaining desired results while saving time. Software required: Maya 2008 and up.
Table of contents
- Mib_bump_basis Node 2m
- Mib_bump_map Node 5m
- Mib_bump_map 2 Node 4m
- Mib_filtered_texture_lookup Node 6m
- Mib_passthrough_bump Node 3m
- Mib_texture_checkerboard Node 4m
- Mib_texture_lookup Node 4m
- Mib_texture_lookup 2 Node 2m
- Mib_texture_polkadot Node 3m
- Mib_texture_rotate Node 5m
- Mib_texture_turbulence Node 5m
- Mib_texture_vector Node 6m
- Mib_texture_wave Node 3m
- Mi_bump_flakes Node 3m
- Mia_light_surface Node 10m
- Mib_bent_normal_env Node 13m
- Mib_fast_occlusion Node 8m
- Misss_lambert_gamma Node 7m
- Mia_roundcorners Node 6m
- Mia_exposure_photographic_rev Node 7m