Description
Course info
Level
Intermediate
Updated
Jan 21, 2010
Duration
1h 54m
Description

In this series of lessons, we will learn how mental ray uses Final Gathering to simulate indirect illumination within Softimage. In the world around us, much of the light that we perceive comes from indirect illumination, or light that bounces off other surfaces to illuminate our surroundings. One of the ways that mental ray allows us to incorporate realistic light bouncing into our rendered images is to use Final Gathering. We will begin this course by learning about the underlying principles of Final Gathering, and how it calculates an indirect lighting result. From there, we will learn how to adjust Final Gather quality settings, how to reduce the amount of Final Gather flickering seen in animations, as well as many other lessons dedicated to explaining the various features and parameters used to control the Final Gather result. By the time you complete this course, you will have a much stronger understanding of the underlying principles of Final Gather, as well as a better understanding of some the common Final Gathering pitfalls and their solutions. Software required: Softimage 2010 or higher required for project files.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Kyle. With digital tutors in auto Destruct, publisher Siri's of lessons will learn how mental Ray uses final gathering to simulate the effect of indirect elimination within soft image. So in the world around us, a lot of the light that we perceive actually comes from indirect illumination or like that actually bounces off of other surfaces to illuminate our surroundings. Now one of the ways that mental Ray allows us to incorporate this realistic light bouncing into earth rendered images is to use what's called final gathering. So we'll begin this course by learning about some of the underlying principles of final gather and exactly how it calculates the indirect lighting result. Then, from there will learn how we can adjust a lot of the final gather quality settings. We'll learn how we can reduce the amount of final gather flickering that we might see in any animations, as well as many other lessons that are dedicated to explaining what of the various features and parameters that are used to control the final gather result. So by the time you complete this course, you'll have a much stronger understanding of some of the underlying principles of final gather, as well as a better understanding of some of the common final gathering pitfalls as well as their solutions. So with that, let's go ahead and get started in the next lesson.